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BEATFORGE
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    EDIT

    Editing by hand

    The switcher, the program monitor and the timeline in detail, with trimming on the beat and recording your own switches.

    The generated cut is a starting point. Everything in it can be moved, split, joined, locked or replaced, and every move lands on the music.

    The layout

    • Multi-cam switcher, top left: a live tile per camera. The camera on air has a violet border.
    • Program monitor, top right: the cut as it plays, with the transport under it.
    • Settings, on the right: the dials behind the cut. See Generating the cut.
    • Timeline, along the bottom: the music, the cut and every camera’s coverage.

    Playing and moving around

    Key What it does
    Space Play or pause.
    L Play forward. Press again for 2×, 4×, 8×, 16×.
    J Play backward, faster with each press.
    K Stop the shuttle.
    ShiftL / ShiftJ Half speed forward or backward.
    Left / Right Step one frame. , and . do the same.
    Home / End Go to the start or the end.

    The transport shows the shuttle speed. Up to 4× forward you hear the sound. Faster than that, or backwards, it plays silently, as in any editor, and the readout dims to say so.

    The timeline

    From the top:

    • The overview: the whole set’s energy on one strip, with your queued moments and the part you are looking at. Click or drag it to travel anywhere in the night.
    • The master waveform: the reference audio, coloured by where its energy sits: warm for kick and bass, violet for the body of the mix, pale blue for hats and air. Beat ticks run above and below it: taller on each bar, coral where a phrase begins.
    • The ruler, counting bars and beats. BARS switches it to minutes and seconds and back.
    • V1: the cut. Each shot is a block in its camera’s colour.
    • A track per camera, showing when it was recording, and the audio tracks below.

    Drag the handle under the waveform or under V1 to make either taller.

    Zooming

    Input What it does
    Alt + scroll Zoom around the mouse pointer.
    Scroll with Ctrl or Shift , or sideways Move through time.
    Scroll Move up and down through the tracks.
    + / - Zoom in or out around the playhead.
    \ or FIT Fit the whole set.

    The timeline changes what it draws as you zoom, and says which view you are in. Zoomed out, it shows the energy of the whole night and your moments. At the working zoom, it shows the waveforms and bar lines. Zoomed right in, it shows every beat and every frame boundary: the zoom for trimming.

    Snapping

    Edits snap to the grid. The SNAP button cycles what they land on: a phrase, a bar, a beat, a half beat, a quarter beat, or nothing. When a dragged edge or clip lands on a new line, the line flashes white.

    Selecting and changing shots

    • Click a shot on V1 to select it. Shift -click to extend the selection.
    • Up and Down select the previous or next shot. Add Shift to extend. Esc clears the selection.
    • 1 to 9 put the selected shot, or the shot under the playhead, on that camera.
    Action Key What it does
    Split S Cuts the shot in two at the playhead.
    Join CtrlJ Joins the selected shots into one. A single shot joins the next.
    Lock CtrlL A locked shot survives every reroll and regenerate.
    Reroll R Redraws the selection, keeping locked shots.

    Trimming a cut point

    Move the pointer onto the line between two shots and drag. The cut moves between them, one shot getting longer as the other gets shorter, and snaps to the grid. While you drag, a readout shows where the cut will land and how far it has moved, in bars and beats: +1 bar 2 beats.

    To move a cut by an exact amount, select the shot, type a number of beats into the ± beats field, such as +8 or -2, and press Enter . Eight beats stays eight beats across a tempo change.

    Moving a clip in phase

    Hold Alt and drag a camera’s clip along its track. It moves by whole beats, bars or phrases, following the snap setting, so whatever was on a downbeat inside the clip is still on a downbeat where it lands. A label shows which bar it will land in. Two angles of the same pyro hit, an hour apart in the night, line up when you drop one on the other.

    Recording the switcher

    Cut the set live, like a vision mixer at the show:

    1. Press REC SWITCHER.
    2. Play, and press 1 to 9 to switch cameras as the music moves you.
    3. Press TAKE to lay the recorded switches into the cut, or DISCARD to throw them away. The cut is not touched until you take it.

    Every switch is placed on the nearest beat as you press it, so there is nothing to tidy up afterwards. A take goes in as a single undo step.

    Keys pressed a little early or late while the set plays; every switch lands on the beat.

    In and out points

    I and O mark an in and an out point. The monitor’s buttons jump to them, and exporting uses only that span. RESET RANGE goes back to the whole sequence. QUEUE MOMENT adds the span to the delivery queue. See Moments.

    The picture

    Program monitor S-Log3 REC.709
    S-LOG3 REC.709 VIEW

    Drag across the picture. A preview only: the file, the proxies and the export are never touched.

    Log footage on the left, the Rec.709 view on the right. Drag across to compare.

    Proxies

    BEATFORGE builds a small playback copy of every camera file in the background, sized for smooth playback, so a stack of cameras plays as a stack of light streams. The switcher shows how many are ready, and each tile shows its own state. BUILD PROXIES makes any missing ones now. On the monitor, PROXIES and ORIGINALS switch between the proxies and the camera files, for checking focus. Exports always use the originals.

    Log footage

    REC.709, or CtrlShiftR , shows S-Log3 and V-Log footage the way it will look graded. The menu beside it picks how each camera is corrected, including a maker’s .cube LUT. It is a preview only: the files, the proxies and the export never change.

    Per camera

    The buttons on each switcher tile:

    • Export audio: include or mute this camera’s sound in the exported mix.
    • Rotate: turn the clip 90°, for footage whose orientation tag is wrong.
    • Fill: fill the frame and crop, or show the whole picture letterboxed.
    • Listen: hear this camera’s sound on your speakers while you work. This does not affect the export.

    Right-click a tile to choose the camera’s colour on the timeline and switcher.